Copyright 2003 Drew Medina - No duplication or publishing allowed without permission.
     Digital Artist and Game Developer
Professional Games
My Games
My Games
Professional Games
Site by Drew Medina
Artwork
Audio
Resume
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Artwork
Audio
Resume
Contact
* artifacts are from compressed web image, not texture...
Demos' made for the release of  "Newton Game Dynamics"
(A freeware physics engine for 3DGamestudio)
 
How I've been involved:
- Helped 'Newton'  port his physics engine to GS (script code, assets, promotion...)
- Created Demo levels and example files for launch/release of  technology.
- assist with implementation and creating demos for next release.
 
 
 
 
 
DOWNLOAD
 
 
HERE
 
 
-Physics integrated into Gamestudio 5/6
-entity/entity collision
-entity/background collison
-entity/Player collision
-stackable
-sphere and box collison volumes
-mass, linear drag, and angular drag applied as action properties
-shootable, reacts to bullet speed variable
--ball and socket constraints
-chain built with constraints
-particles and realtime lights attached to physics objects
*An interactive executable. No source files included