-Physics integrated into Gamestudio 5/6
-entity/entity collision
-entity/background collison
-entity/Player collision
-stackable
-sphere and box collison volumes
-mass, linear drag, and angular drag applied as action properties
-shootable, reacts to bullet speed variable
--ball and socket constraints
-chain built with constraints
-particles and realtime lights attached to physics objects
*An interactive executable. No source files included