Copyright 2005 Drew Medina All Rights Reserved.
Tombraider: Legend
Lead Artist - XBOX360
Crystal Dynamics (Eidos)
I've spent the last year leading an Art team on the Xbox360, developing nextgen art techniques and tools from the ground up (alongside brilliant artists&programmers). I've had the killer task of converting an already stunning PS2 game to 'next gen'.
I handled the Art direction for the xbox360 version of the game, working directly with each Artist.
-The most challanging part was constructing a good workflow for material conversion and creation...
-The Most enjoyable part was testing Normal normal maps and re-lighting the game in realtime.
NextGen features:
- Dynamic Shadow mapping on everything (cast & receive)
- Normal, specular and parallax mapping
- Per-Pixel Lighting
- Full screen fx (light and depth)
- Rim Lighting
- Environment mapping (Glass and Waters)
Thanks to these sites for the amazing excitement and support...
http://www.tombraiderchronicles.com
http://www.planetlara.com
Download the first XBOX360 footage released:
I did the background set lighting and materials...
100% Realtime
See it in action! Click the images below to download gameplay videos and TV commercial !!!