Copyright 2003 Drew Medina - No duplication or publishing allowed without permission.
     Digital Artist and Game Developer
Professional Games
My Games
My Games
Professional Games
Site by Drew Medina
Artwork
Audio
Resume
Contact
Artwork
Audio
Resume
Contact
   Demos I've created using A6 Engine:
- Normal Maps created from hig poly models
- DX 8.1 Per pixel Lighting using Normal Maps
 
 
Realtime Shaders
PerPixel, Specular, Normal Mapping...
Fur Shader used as Grass...
DOWNLOAD PLAYABLE DEMO
DOWNLOAD PLAYABLE DEMO
Small Cavern with specular mapping on the walls....
Normal mapping tests
800,00 polygons
Normal mapping tests, using Per Pixel lighting. (DX 8.1 shader)
Small test Hallway with specular mapping...
DOWNLOAD PLAYABLE DEMO