How its done...
Texture baking from Max5, using the Radiosity renderer.
"texture Baking" is the process of rendering the multiple lights, shadows and texures onto the scene, as you would see them in a rendered scene.
I baked a texture on each individual model, then exported to gamestudio.
The scene has no real light sources during play...
Why is this a big deal?
Baked in maps add a level of detail that comes closer to photoreal, plus it looks cool as hell.